Using Digital Games as a Strategic Tool to Reinforce Positive Health Behaviour

Authors

DOI:

https://doi.org/10.54993/syad.1167217

Keywords:

digital health game, gamification, well-being, chronic diseases, health behaviour, iyilik hali

Abstract

Technology plays a vital role in the healthcare industry. Consequently, digital healthcare is gaining momentum, which brings forth the usage of gamification for predictive/preventive care, diagnosis, therapy and palliative care for patients and non-patients. Gamification is also applied for educational purposes, patient monitoring, medical adherence and professional training in the health sector. Digital health games promise to address a broad audience with quick and easy accessibility but are not competent enough to ensure users' long-term motivation and engagement. This paper focuses on the classification of digital health games, their implementation areas, the strategies and factors that contribute to successful digital health games and their effects on health behaviour change.

Published

30.09.2022

How to Cite

Kaçak, H. (2022). Using Digital Games as a Strategic Tool to Reinforce Positive Health Behaviour. Journal of Strategic Management Research, 5(2), 196–210. https://doi.org/10.54993/syad.1167217

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